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CRULES.TXT
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1992-10-24
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2KB
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90 lines
Welcome to Tournament BBS Checkers
written by Joe W Mahurin
Using door routines by
Scott Baker
This instruction file is not intended to be a tutorial on
Checkers, but only presents basic rules of the game.
For further instruction I recommend that you read one of
several good books on the subject.
The Object:
To remove all your opponents pieces off the board, or force your
opponent into a situation where they have no legal move, but you are
still able to move.
The Move:
You may move your pieces towards the top of the board one adjacent
space at a time moving in a diagonal manner. You may not move backwards
or straight.
Removing Opponents Pieces:
Opponent's pieces are removed from the game board by the 'jump'.
You may not jump over your own piece. An opponent's piece may be
jumped if it is a diagonal adjacent square. The piece is jumped over
by your piece and placed in a square adjacent to your opponent's piece,
in effect actually moving two spaces. The opponent's piece is then
removed from the board. If the same piece that you moved on your
initial move can be moved again in a jump, then you may continue to jump
until there are no more jumps available. Only one piece can be moved
each turn. If you have two pieces that can make jumps then you must
decide which jump you which to make.
Crowning Pieces:
Pieces are considered 'Kinged' or 'Crowned' when they reach the
top row of the playing board. Then and only then can the piece move
forwards or backwards. If making multiple jumps with a crowned piece
the jumps can be forward or backward, or any combination.